;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; GNU GENERAL PUBLIC LICENSE ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; CharityWorld-JASSS ;; CharityWorld-JASSS is a model designed to show the emergent effects ;; of floating-point errors in agent-based models. ;; Copyright (C) 2005 Luis R. Izquierdo & J. Gary Polhill ;; ;; This program is free software; you can redistribute it and/or ;; modify it under the terms of the GNU General Public License ;; as published by the Free Software Foundation; either version 2 ;; of the License, or (at your option) any later version. ;; ;; This program is distributed in the hope that it will be useful, ;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;; GNU General Public License for more details. ;; ;; You should have received a copy of the GNU General Public License ;; along with this program; if not, write to the Free Software ;; Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. ;; ;; Contact information: ;; Luis R. Izquierdo ;; University of Burgos, Spain. ;; e-mail: luis@izquierdo.name ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; DECLARATION OF VARIABLES ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; globals [ agents ;; This is an agentset containing all the patches in the ;; four quadrants (it excludes the patches that divide the ;; grid into the four quadrants) ;; The following are the 4 types of agents. ;; Each type is in a different quadrant. ;; These variables are agentsets. inclusive-total-agents inclusive-mean-agents exclusive-total-agents exclusive-mean-agents time-step my-random-seed ] patches-own [ ;; patches are the agents. We do not use turtles here wealth ;; The following 3 variables are boolean ;; At any particular time, each agent can have ;; only one of those set to true locally-rich? locally-average? locally-poor? my-neighbours ;; In general, these are the 8 neighbours ;; in the Moore neighbourhood of radius 1 ;; but there is no wrap-around. my-neighbours-neighbours ;; This is an agentset formed by my neighbours' ;; neighbours (so, in particular, it includes ;; my neighbours and myself). ;; This is defined for efficiency reasons. ] ;;;;;;;;;;;;;;;;;;;;;;; ;;; CORE PROCEDURES ;;; ;;;;;;;;;;;;;;;;;;;;;;; to startup ;; This procedure is called when the model is first loaded setup end to setup clear-all set my-random-seed random 1.0E9 random-seed my-random-seed setup-patches set time-step 0 update-graphs end to setup-patches set agents patches with [ pxcor != 0 and pycor != 0 ] ;; Exclude the boundaries between quadrants ;; Set up the neighbourhoods (no wrap-around) ask agents [ set my-neighbours values-from (neighbors with [ pxcor != 0 and pycor != 0 and abs (pxcor - pxcor-of myself) <= 1 and abs (pycor - pycor-of myself) <= 1]) [ self ] ] ;; Create the list of my neighbours' neighbours... ask agents [ set my-neighbours-neighbours remove-duplicates reduce [sentence ?1 ?2] map [my-neighbours-of ? ] my-neighbours ] ;; ...and turn it into an agentset (for efficiency) ask agents [ set my-neighbours-neighbours (agents in-radius-no-wrap 3) with [ member? myself my-neighbours-neighbours] ] ;; (note that to be a neighbour's neighbour is commutative) ;; Give 2 coins to everyone ask agents [ set wealth coin-value set wealth (wealth + coin-value) ] ask agents [determine-status] set inclusive-total-agents agents with [ pxcor < 0 and pycor > 0 ] set inclusive-mean-agents agents with [ pxcor < 0 and pycor < 0 ] set exclusive-total-agents agents with [ pxcor > 0 and pycor > 0 ] set exclusive-mean-agents agents with [ pxcor > 0 and pycor < 0 ] end to conduct-lottery ;; Everyone gives two coins to the agent in their centre let winner-x ceiling (screen-edge-x / 2) let winner-y ceiling (screen-edge-y / 2) ask inclusive-total-agents [ give-one-coin-to patch (- winner-x) winner-y give-one-coin-to patch (- winner-x) winner-y ] ask inclusive-mean-agents [ give-one-coin-to patch (- winner-x) (- winner-y) give-one-coin-to patch (- winner-x) (- winner-y) ] ask exclusive-total-agents [ give-one-coin-to patch winner-x winner-y give-one-coin-to patch winner-x winner-y ] ask exclusive-mean-agents [ give-one-coin-to patch winner-x (- winner-y) give-one-coin-to patch winner-x (- winner-y) ] ask agents [determine-status] update-graphs end to go no-display let time-step-random-seed random 1.0E9 random-seed time-step-random-seed sub-go inclusive-total-agents random-seed time-step-random-seed sub-go inclusive-mean-agents random-seed time-step-random-seed sub-go exclusive-total-agents random-seed time-step-random-seed sub-go exclusive-mean-agents update-graphs display if not any? (agents with [ locally-rich? = true ]) [ user-message "No more locally rich agents\n" + "in any implementation.\n" + "Cycles conducted: " + time-step stop ] set time-step (time-step + 1) end to sub-go [agentset] let rich-agents agentset with [ locally-rich? = true ] ;; Identify the agents who are locally rich if any? rich-agents [ ;; If there's any rich agents, choose one of them at random ;; and tell it to conduct one cycle of redistribution ask random-one-of rich-agents [conduct-cycle-of-redistribution] ] end to conduct-cycle-of-redistribution ;; Give one coin to each of your neighbours in ascending order of wealth as long as: ;; 1. You are locally rich ;; 2. Your neighbour isn't set my-neighbours shuffle my-neighbours ;; Make sure there's no bias in ties when we sort the list set my-neighbours sort-by-wealth my-neighbours ;; Sort the list in ascending order of wealth foreach my-neighbours [ determine-status ask ? [determine-status] if locally-rich? and (not locally-rich?-of ?) [ give-one-coin-to ? ] ] ;; A neccessary condition for a change of status to happen is ;; that your wealth or one of your neighbours' wealth has changed. ;; Thus, I only have to ask my neighbours' neighbours to determine ;; their status. Nobody else's status may have changed. ask my-neighbours-neighbours [determine-status] end to give-one-coin-to [ recipient ] set wealth (wealth - coin-value) set wealth-of recipient (wealth-of recipient + coin-value) end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; PROCEDURE TO DETERMINE WHETHER AN AGENT IS LOCALLY RICH, AVERAGE, OR POOR ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to determine-status ;; Four different ways of assessing whether an agent is ;; locally rich, average, or poor. The four of them are ;; mathematically equivalent in real arithmetic, ;; but they can give different results in floating-point arithmetic. ifelse pxcor < 0 [ ;; inclusive ifelse pycor > 0 [ ;; inclusive-total let nbrTotal (sum map [wealth-of ?] my-neighbours) + wealth let super-wealth ((length my-neighbours) + 1) * wealth set locally-rich? (greater-than super-wealth nbrTotal) set locally-average? (equal-to super-wealth nbrTotal) set locally-poor? (less-than super-wealth nbrTotal) ] [ ;; inclusive-mean let nbrMean ((sum map [wealth-of ?] my-neighbours) + wealth) / ((length my-neighbours) + 1) set locally-rich? (greater-than wealth nbrMean) set locally-average? (equal-to wealth nbrMean) set locally-poor? (less-than wealth nbrMean) ] ] [ ;; exclusive ifelse pycor > 0 [ ;; exclusive-total let nbrTotal (sum map [wealth-of ?] my-neighbours) let super-wealth (length my-neighbours) * wealth set locally-rich? (greater-than super-wealth nbrTotal) set locally-average? (equal-to super-wealth nbrTotal) set locally-poor? (less-than super-wealth nbrTotal) ] [ ;; exclusive-mean let nbrMean (sum map [wealth-of ?] my-neighbours) / (length my-neighbours) set locally-rich? (greater-than wealth nbrMean) set locally-average? (equal-to wealth nbrMean) set locally-poor? (less-than wealth nbrMean) ] ] end ;;;;;;;;;;;;;;;;;;;;;;;;;; ;; COMPARISON OPERATORS ;; ;;;;;;;;;;;;;;;;;;;;;;;;;; to-report greater-than [a b] if (Technique-to-deal-with-fp-errors = "None") [ report ifelse-value (a > b) [true] [false] ] if (Technique-to-deal-with-fp-errors = "Tolerance Windows (epsilon)") [ report ifelse-value (a > b + epsilon) [true] [false] ] if (Technique-to-deal-with-fp-errors = "Round to n significant digits") [ report ifelse-value ((round-to-digits a significant-digits) > (round-to-digits b significant-digits)) [true] [false] ] end to-report less-than [a b] if (Technique-to-deal-with-fp-errors = "None") [ report ifelse-value (a < b) [true] [false] ] if (Technique-to-deal-with-fp-errors = "Tolerance Windows (epsilon)") [ report ifelse-value (a < b - epsilon) [true] [false] ] if (Technique-to-deal-with-fp-errors = "Round to n significant digits") [ report ifelse-value ((round-to-digits a significant-digits) < (round-to-digits b significant-digits)) [true] [false] ] end to-report equal-to [a b] if (Technique-to-deal-with-fp-errors = "None") [ report ifelse-value (a = b) [true] [false] ] if (Technique-to-deal-with-fp-errors = "Tolerance Windows (epsilon)") [ report ifelse-value ((a >= b - epsilon) AND (a <= b + epsilon)) [true] [false] ] if (Technique-to-deal-with-fp-errors = "Round to n significant digits") [ report ifelse-value ((round-to-digits a significant-digits) = (round-to-digits b significant-digits)) [true] [false] ] end to-report round-to-digits [number digits] if ((number >= (- epsilon)) AND (number <= epsilon)) [report 0.0] let power-of-ten ((ceiling (log (abs number) 10)) - digits) if-else power-of-ten > 0 ;; Be careful with round, as it returns an integer (very short range). [ report (round (number / (10.0 ^ power-of-ten))) * (10.0 ^ power-of-ten) ] [ report (round (number * (10.0 ^ (- power-of-ten)))) / (10.0 ^ (- power-of-ten)) ] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; GRAPH-RELATED PROCEDURES ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; to update-graphs update-grid set-current-plot "Inclusive Total" update-plot-with inclusive-total-agents set-current-plot "Inclusive Mean" update-plot-with inclusive-mean-agents set-current-plot "Exclusive Total" update-plot-with exclusive-total-agents set-current-plot "Exclusive Mean" update-plot-with exclusive-mean-agents end to update-grid ifelse display-mode = "Absolute wealth" [ ask agents [update-colour-absolute] ] [ ask agents [update-colour-relative] ] end to update-colour-relative if locally-rich? [ set pcolor turquoise stop] if locally-average? [ set pcolor orange stop] if locally-poor? [ set pcolor magenta ] end to update-colour-absolute if wealth > 2 * coin-value [ ifelse wealth > (2 * screen-size-x * screen-size-y) [set pcolor 50] ;; this should not happen if there's only one lottery [set pcolor (50 + 7 * (((2 * screen-size-x * screen-size-y) - wealth) / (2 * screen-size-x * screen-size-y - 2 * coin-value)) ^ 30)] ;; I raise to the power of 30 to make the colour scale finer ;; when the wealth is close to 2 coins ] if wealth < 2 * coin-value [ ifelse wealth < 0 [set pcolor red] ;; this should not happen if there's only one lottery [set pcolor (15 + 5 * wealth / (2 * coin-value))] ] ifelse wealth = 2 * coin-value [ set pcolor 47 ] [ if wealth > 1.5 * coin-value and wealth < 2.5 * coin-value [ set pcolor blue ] ] ;; This final condition, implemented to detect floating-point errors, ;; overrides the previous conditions. end ;; Note that the first two points that we draw correspond ;; to time-step 0. to update-plot-with [ agentset ] set-current-plot-pen "locally-rich" plot count agentset with [locally-rich? = true] set-current-plot-pen "locally-average" plot count agentset with [locally-average? = true] set-current-plot-pen "locally-poor" plot count agentset with [locally-poor? = true] end ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; RANDOM SEED RELATED PROCEDURE ;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Use a seed entered by the user to use-seed-from-user set my-random-seed read-from-string user-input "Enter a random seed (an integer):" random-seed my-random-seed ;; use the new seed end ;;;;;;;;;;;;;;;;;;;;;;; ;; SORTING ALGORITHM ;; ;;;;;;;;;;;;;;;;;;;;;;; to-report sort-by-wealth [list-of-agents] ;; In principle, this could easily be done just by writing: ;; ;; sort-by [ wealth-of ?1 < wealth-of ?2 ] list-of-agents ;; ;; This, however, would represent a problem: consider a simulation ;; with floating-point errors where some agents that would have ;; the same wealth in the absence of errors have different wealth. ;; Now imagine that we use a certain technique to deal with ;; floating-point errors that would amend this. This technique, ;; however will not be used when using sort-by. Because of this, ;; we have to implement our own sorting algorithm. ;; ;; The following algorithm (straight insertion) is an ;; N^2 routine (for arrays), and it should only be used for small N, ;; say < 20. Alternative algorithms for larger lists are ;; Shell's Method (N^(3/2)), and the fastest in average ;; Quicksort (though it is N^2 for the worst case!). ;; See "Numerical Recipes in C : The Art of Scientific Computing", ;; by William H. Press, Brian P. Flannery, Saul A. Teukolsky, ;; William T. Vetterling. Cambridge University Press; ;; 2 edition (October 30, 1992). let picked-position 1 repeat (length list-of-agents - 1) [ let picked-agent (item picked-position list-of-agents) let value (wealth-of picked-agent) let counter (picked-position - 1) while [ counter >= 0 AND (greater-than (wealth-of (item counter list-of-agents)) value) ] [ set list-of-agents (replace-item (counter + 1) list-of-agents (item counter list-of-agents)) set counter (counter - 1) ] set list-of-agents (replace-item (counter + 1) list-of-agents picked-agent) set picked-position (picked-position + 1) ] report list-of-agents end @#$#@#$#@ GRAPHICS-WINDOW 241 101 548 429 13 13 11.0 1 10 1 1 1 0 1 1 1 CC-WINDOW 5 570 794 665 Command Center 0 BUTTON 5 51 87 84 Start over setup NIL 1 T OBSERVER T NIL BUTTON 530 10 785 43 Conduct cycles of redistribution repeatedly go T 1 T OBSERVER NIL NIL SLIDER 5 10 177 43 coin-value coin-value 0.1 10 1.0 0.1 1 NIL PLOT 550 117 785 269 Exclusive Total Time-step Count 0.0 10.0 0.0 10.0 true false PENS "locally-rich" 1.0 0 -14835848 true "locally-average" 1.0 0 -955883 true "locally-poor" 1.0 0 -5825686 true BUTTON 624 47 785 80 One cycle of redistribution go NIL 1 T OBSERVER T NIL BUTTON 390 10 498 43 Conduct lottery conduct-lottery NIL 1 T OBSERVER T NIL MONITOR 550 47 620 96 cycles time-step 0 1 TEXTBOX 92 50 211 95 When you click here, every agent starts with two coins TEXTBOX 378 47 514 94 When you click here, every agent gives two coins to the agent in the centre PLOT 550 270 785 427 Exclusive Mean Time-step Count 0.0 10.0 0.0 10.0 true false PENS "locally-rich" 1.0 0 -14835848 true "locally-average" 1.0 0 -955883 true "locally-poor" 1.0 0 -5825686 true PLOT 4 115 239 268 Inclusive Total Time-step Count 0.0 10.0 0.0 10.0 true false PENS "locally-rich" 1.0 0 -14835848 true "locally-average" 1.0 0 -955883 true "locally-poor" 1.0 0 -5825686 true MONITOR 241 47 330 96 Random seed my-random-seed 0 1 BUTTON 218 10 357 43 Change random seed use-seed-from-user NIL 1 T OBSERVER T NIL PLOT 4 269 239 426 Inclusive Mean Time-step Count 0.0 10.0 0.0 10.0 true false PENS "locally-rich" 1.0 0 -14835848 true "locally-average" 1.0 0 -955883 true "locally-poor" 1.0 0 -5825686 true TEXTBOX 6 430 395 506 Legend for grid in "Absolute wealth" display mode:\n Green shades: wealth > 2 coins\n Yellow: wealth = 2 coins\n Red shades: wealth < 2 coins\n Blue overrides when: wealth != 2 coins AND (1.5 coins < wealth < 2.5 coins) TEXTBOX 552 430 784 505 Legend for time-series graphs, and for the grid in "Relative wealth" display mode:\n Turquoise: locally rich \n Orange: locally average\n Magenta: locally poor CHOOSER 289 432 429 477 display-mode display-mode "Absolute wealth" "Relative wealth" 0 BUTTON 433 432 528 465 Update grid update-grid NIL 1 T OBSERVER T NIL CHOOSER 118 511 319 556 Technique-to-deal-with-fp-errors Technique-to-deal-with-fp-errors "None" "Tolerance Windows (epsilon)" "Round to n significant digits" 0 SLIDER 331 511 503 544 epsilon epsilon 0 2 0.0010 1.0E-4 1 NIL SLIDER 515 511 687 544 significant-digits significant-digits 1 9 6 1 1 NIL @#$#@#$#@ @#$#@#$#@ default true 0 Polygon -7500403 true true 150 5 40 250 150 205 260 250 airplane true 0 Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15 arrow true 0 Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150 box false 0 Polygon -7500403 true true 150 285 285 225 285 75 150 135 Polygon -7500403 true true 150 135 15 75 150 15 285 75 Polygon -7500403 true true 15 75 15 225 150 285 150 135 Line -16777216 false 150 285 150 135 Line -16777216 false 150 135 15 75 Line -16777216 false 150 135 285 75 bug true 0 Circle -7500403 true true 96 182 108 Circle -7500403 true true 110 127 80 Circle -7500403 true true 110 75 80 Line -7500403 true 150 100 80 30 Line -7500403 true 150 100 220 30 butterfly true 0 Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240 Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240 Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163 Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165 Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225 Circle -16777216 true false 135 90 30 Line -16777216 false 150 105 195 60 Line -16777216 false 150 105 105 60 car false 0 Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180 Circle -16777216 true false 180 180 90 Circle -16777216 true false 30 180 90 Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89 Circle -7500403 true true 47 195 58 Circle -7500403 true true 195 195 58 circle false 0 Circle -7500403 true true 0 0 300 circle 2 false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 cow false 0 Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167 Polygon -7500403 true true 73 210 86 251 62 249 48 208 Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123 cylinder false 0 Circle -7500403 true true 0 0 300 dot false 0 Circle -7500403 true true 90 90 120 face happy false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240 face neutral false 0 Circle -7500403 true true 8 7 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Rectangle -16777216 true false 60 195 240 225 face sad false 0 Circle -7500403 true true 8 8 285 Circle -16777216 true false 60 75 60 Circle -16777216 true false 180 75 60 Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183 fish false 0 Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166 Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165 Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60 Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166 Circle -16777216 true false 215 106 30 flag false 0 Rectangle -7500403 true true 60 15 75 300 Polygon -7500403 true true 90 150 270 90 90 30 Line -7500403 true 75 135 90 135 Line -7500403 true 75 45 90 45 flower false 0 Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135 Circle -7500403 true true 85 132 38 Circle -7500403 true true 130 147 38 Circle -7500403 true true 192 85 38 Circle -7500403 true true 85 40 38 Circle -7500403 true true 177 40 38 Circle -7500403 true true 177 132 38 Circle -7500403 true true 70 85 38 Circle -7500403 true true 130 25 38 Circle -7500403 true true 96 51 108 Circle -16777216 true false 113 68 74 Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218 Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240 house false 0 Rectangle -7500403 true true 45 120 255 285 Rectangle -16777216 true false 120 210 180 285 Polygon -7500403 true true 15 120 150 15 285 120 Line -16777216 false 30 120 270 120 leaf false 0 Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195 Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195 line true 0 Line -7500403 true 150 0 150 300 line half true 0 Line -7500403 true 150 0 150 150 pentagon false 0 Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120 person false 0 Circle -7500403 true true 110 5 80 Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90 Rectangle -7500403 true true 127 79 172 94 Polygon -7500403 true true 195 90 240 150 225 180 165 105 Polygon -7500403 true true 105 90 60 150 75 180 135 105 plant false 0 Rectangle -7500403 true true 135 90 165 300 Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285 Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285 Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210 Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135 Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135 Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60 Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90 square false 0 Rectangle -7500403 true true 30 30 270 270 square 2 false 0 Rectangle -7500403 true true 30 30 270 270 Rectangle -16777216 true false 60 60 240 240 star false 0 Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108 target false 0 Circle -7500403 true true 0 0 300 Circle -16777216 true false 30 30 240 Circle -7500403 true true 60 60 180 Circle -16777216 true false 90 90 120 Circle -7500403 true true 120 120 60 tree false 0 Circle -7500403 true true 118 3 94 Rectangle -6459832 true false 120 195 180 300 Circle -7500403 true true 65 21 108 Circle -7500403 true true 116 41 127 Circle -7500403 true true 45 90 120 Circle -7500403 true true 104 74 152 triangle false 0 Polygon -7500403 true true 150 30 15 255 285 255 triangle 2 false 0 Polygon -7500403 true true 150 30 15 255 285 255 Polygon -16777216 true false 151 99 225 223 75 224 truck false 0 Rectangle -7500403 true true 4 45 195 187 Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194 Rectangle -1 true false 195 60 195 105 Polygon -16777216 true false 238 112 252 141 219 141 218 112 Circle -16777216 true false 234 174 42 Rectangle -7500403 true true 181 185 214 194 Circle -16777216 true false 144 174 42 Circle -16777216 true false 24 174 42 Circle -7500403 false true 24 174 42 Circle -7500403 false true 144 174 42 Circle -7500403 false true 234 174 42 turtle true 0 Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210 Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105 Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105 Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87 Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210 Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99 wheel false 0 Circle -7500403 true true 3 3 294 Circle -16777216 true false 30 30 240 Line -7500403 true 150 285 150 15 Line -7500403 true 15 150 285 150 Circle -7500403 true true 120 120 60 Line -7500403 true 216 40 79 269 Line -7500403 true 40 84 269 221 Line -7500403 true 40 216 269 79 Line -7500403 true 84 40 221 269 x false 0 Polygon -7500403 true true 270 75 225 30 30 225 75 270 Polygon -7500403 true true 30 75 75 30 270 225 225 270 @#$#@#$#@ NetLogo 3.0 @#$#@#$#@ @#$#@#$#@ @#$#@#$#@ @#$#@#$#@